Artificial Intelligence

Techniques borrowed from Art Intelligent principles

Design is everything, whether it’s product or software design. There is harmony in between the object, the user interface and the user. Triangulation is right at the centre of using artificial intelligence. Art Intelligent principles such as below are applied to AI and find the consequences below.

These three factors in Artificial Intelligence are affecting how business and marketing decisions are being made. These AI factors are changing the nature of the market and sometimes influencing the demand of certain legacy products. For example, website design is one area, where businesses are trying to improve their User Experience Design across platforms, such as the web, the apps and also the kiosks. Some retailers, for example, will have kiosks which show virtual booths and the use of AI to showcase how certain lipsticks would fit you and even try dresses without even wearing them.

Other examples include, those trying to cross zip lines and using mixed reality to simulate different environments whilst trying to get across. Some are also including virtual reality in the training of pilots, cars and even in industrial processing systems. The list is endless as to how Art Intelligent techniques are being applied across businesses, and these techniques include these 3 AI applications.

Object Design

  1. Internet Of Things (It means objects that are smart enough to be able to either communicate with each other or with or both. This enables various technologies such as Bluetooth, NFC and RFID to handle the communication frequencies)
  2. Intelligently powered (Objects have some sort of artificial intelligence, which means they have a set of instructions, an inference engine and a back end data repertoire which allows them to function independently based on certain commands or actions we give them)
  3. Design oriented (Iterations in terms of designs are frequent as design here means software design, AI design and also hardware design. Some would argue that we are talking about User Experience Design as well, which means the objects final aim is to make sure the user has the optimum experience).

Virtual Placements

  1. Holograms (devices that can be handheld that project the visuals in such a way that one believes that the projection is actually real)
  2. Virtual reality (a simulated environment which is unreal and where one is able to see things that otherwise would not be in front of them or in their immediate environment)
  3. Mixed reality (an environment with a split between virtual and real, which means still being able to see the immediate environment with objects being places and having control over the sensory experiences in that environment).

Hardware Integration

  1. Voice powered infrastructure (usage of devices such as Amazon, Google, Apple and also voice systems such as Siri and on multiple devices such as home systems, cars, up to office infrastructures)
  2. Motion feedback driven interface (that guy who mumbles to the mic and the hardware picks up his jaw motions to replicate the words)
  3. Accessibility (input devices that cater for the ability of the person to communicate via the hardware to the software and vice versa)